Crazy MoeKW39
CONSTRUCTION PUZZLE · PHYSICS SANDBOX
Moe’s Machine
If the direct route works, the machine was not crazy enough yet.
About the game
If the direct route works, the machine was not crazy enough yet.

In Moe’s Machine you build a physical machine out of mills, barriers, boosters, magnets and terrain. The goal is usually surprisingly simple: get a certain number of balls into the hole. How complicated, chaotic or brilliant the way there gets is up to you.

Crazy Moe calls anything a machine as soon as at least three parts move at the same time. Sandbox 1.0 asks for a little more: in the end the machine also has to work.

In Moe’s Machine you get a selection of parts and a clear task. Maybe five balls have to reach their goal. Maybe none of them may be lost. Maybe you only have a limited number of elements.

Mills bring movement into the system. Barriers hold balls back and release them at the right moment. Boosters speed them up, magnets bend their path, and the terrain decides where they roll or fall.

Then the most important part begins: testing. You start the machine, watch every collision and realise that one ball lands exactly where it should not. So you move a magnet, turn a barrier or reshape the terrain – and try again.

More than 20A8, PACHINKO! and TILT!, Moe’s Machine shows the creative side of Sandbox 1.0. You do not just play a given movement. You build the sequence that makes the goal possible in the first place.

And every machine can be the start of a new challenge. With Sandbox 1.0 creators can build their own constructions, tasks and physical puzzles and make them playable for others. What grows is not just one machine – it is a constantly growing collection of crazy ideas.

Many creators. Many levels. A lot of fun.

There is the short way. And there is Crazy Moe’s way.

INFORMATION
Name
Moe’s Machine
Genre
Construction Puzzle · Physics Sandbox
Engine
ONE_x1
Created with
Sandbox 1.0
Controls
Mouse or touch
Language
ENDEESFRIT
Features
Build a crazy machine
Connect different parts into a sequence that actually works.
One clear physical goal
Get the required number of balls safely into the hole.
Mills, barriers and boosters
Move, stop and speed up the balls at the right moment.
Magnets and terrain
Bend trajectories and open new paths through the level.
A given set of parts
Solve the task with the elements you have.
Test, watch, improve
Start your construction, find the weak spots and rebuild them.
Many creators. Many levels. A lot of fun.
Creators build new machines and tasks with Sandbox 1.0 that everyone can then play.
Right in the browser
No download, tuned for mouse and touch.
MEHR SPIELE
KW39
20A8
PHYSICS PUZZLE · MERGE GAME · SURVIVAL
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PACHINKO!
PHYSICS ARCADE · PACHINKO · SCORE ATTACK
KW39
TILT!
PHYSICS SKILL GAME · TILT PUZZLE · ARCADE
KW39
Moe’s Machine
CONSTRUCTION PUZZLE · PHYSICS SANDBOX
KW38
Epic Cards
CARD COLLECTION · CLASSIC CARD GAMES · META GAME
KW38
MegaCards
DIGITAL VEHICLE QUARTET · COLLECTION GAME · CARD DUELS
KW38
LootBoy
COLLECTIBLE CARDS · PACK OPENING · CROSS-GAME COLLECTION
KW37
SPLAX
SPLASHEER · ACTION PUZZLE · RPG DEFENSE
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Click Rich
CLICKER · INCREMENTAL · CASUAL
KW37
ClickAr
PHYSICS ARCADE · BRICK BREAKER · CLICKER
KW37
Run for your Life
3D RUNNER · ENDLESS RUNNER · ZOMBIE ACTION
KW36
BOLI’S POOL
BILLIARDS
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CRIB
CARDS
KW36
PUTT KING
MINIGOLF
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CRAZY DICE
DICE

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  8. 08Run for your LifeKW37–
  9. 09ClickArKW37–
  10. 10Click RichKW37–
  11. 11SPLAXKW37–
  12. 12LootBoyKW38–
  13. 13MegaCardsKW38–
  14. 14Epic CardsKW38–
  15. 1520A8KW39–
  16. 16PACHINKO!KW39–
  17. 17TILT!KW39–
  18. 18Moe’s MachineKW39–
Ranking follows after the vote count.

How the voting works

Real games — not ideas

Every title on show is a first-party game already in development. The community does not decide whether a game gets built — it decides which games get extra attention, further development and an early-access slot first.

Your voting day

A regular voting day runs from 19:00 to 19:00 the next day.

A vote cast at midday still counts for the current voting day. A vote cast at 20:00 already belongs to the next one.

Each browser has one vote per voting day.

Two votes in the launch phase

During the launch phase there are two voting windows per day:

  • 07:00 to 19:00
  • 19:00 to 07:00

New games in the carousel

The carousel always shows the newest games. It is not a ranking and it doesn’t reveal which title is currently ahead.

No vote counts are published while a vote is running. Votes are tallied and the chosen games are announced the following week.

Why cheating doesn’t pay off

Your vote is counted. At the same time the participation is stored in the browser so it can later be linked to a user account.

If you use several browsers, wipe browser data, or keep opening fresh anonymous sessions, that link is lost. Those votes can’t be merged later and don’t earn personal rewards.

Automated or technically manipulated votes may also be excluded from the count.

Rewards for early supporters

If a supported game is picked and the vote can later be linked, early supporters get real advantages:

  • priority access during development,
  • early access to playable builds,
  • early access to tests,
  • among the first groups with access to the matching editors.

How fast do new games arrive?

Crazy Moe starts with seven games. After that up to seven more first-party games can open for voting every week.

The first goal is 77 games. At maximum pace that number is reached within ten weeks.

Presenting a game, picking it, early access and full release are separate steps. A game can therefore become playable earlier or later depending on its development state and community support.

All times in Europe/Berlin.
Moe’s Machine · Crazy Moe