Crazy MoeKW39
PHYSICS PUZZLE · MERGE GAME · SURVIVAL
20A8
Merging has never been this physical.
About the game
Merging has never been this physical.

In 20A8 matching numbers are not simply pushed together on a fixed grid. The tiles move with real physics: they collide, they stack, and they merge when you bring the right values together. At the same time new tiles keep pressing in from above. Once they reach the red line, the round is over.

The goal sounds familiar: merge two equal tiles and create the next value up. But in 20A8 it is not only the number that decides — the position decides too.

Every tile takes up space. Every collision changes the table. A good move merges two values and clears room for the tiles to come. A bad move blocks the table exactly where you will badly need it later.

While new tiles keep pushing in from above, the pressure rises. The fuller the field gets, the harder it becomes to bring the right tiles together. The red line shows you how much room is left – and how close the end already is.

Depending on the level you have to create a certain tile such as 256, reach a given score, or simply last as long as you can.

20A8 shows a very different side of Sandbox 1.0 than PACHINKO!, TILT! or Moe’s Machine: the same physical table turns into a number puzzle where you do not just count, you push, shove and fight for every free centimetre.

The game does not end with the levels we built. With Sandbox 1.0 creators can build their own boards, goals and challenges and make them playable for everyone. That way 20A8 keeps growing with every new idea.

Many creators. Many levels. A lot of fun.

Merging is easy. Finding the room for it is the actual game.

INFORMATION
Name
20A8
Genre
Physics Puzzle · Merge Game · Survival
Engine
ONE_x1
Created with
Sandbox 1.0
Controls
Mouse or touch
Language
ENDEESFRIT
Features
Merging with real physics
Bring equal values together and create the next tile up.
No rigid grid
Position, distance and collisions change every situation.
Pressure from above
New tiles keep coming and leave you less and less room.
The red line decides
When your stack reaches the limit, the round is over.
Different goals
Create a target tile, reach a score, or last as long as you can.
Use chain reactions
One clever move can set off several merges in a row.
Many creators. Many levels. A lot of fun.
Creators build new challenges with Sandbox 1.0 that everyone can then play.
Right in the browser
No download, tuned for mouse and touch.
MEHR SPIELE
KW39
20A8
PHYSICS PUZZLE · MERGE GAME · SURVIVAL
KW39
PACHINKO!
PHYSICS ARCADE · PACHINKO · SCORE ATTACK
KW39
TILT!
PHYSICS SKILL GAME · TILT PUZZLE · ARCADE
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Moe’s Machine
CONSTRUCTION PUZZLE · PHYSICS SANDBOX
KW38
Epic Cards
CARD COLLECTION · CLASSIC CARD GAMES · META GAME
KW38
MegaCards
DIGITAL VEHICLE QUARTET · COLLECTION GAME · CARD DUELS
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LootBoy
COLLECTIBLE CARDS · PACK OPENING · CROSS-GAME COLLECTION
KW37
SPLAX
SPLASHEER · ACTION PUZZLE · RPG DEFENSE
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Click Rich
CLICKER · INCREMENTAL · CASUAL
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ClickAr
PHYSICS ARCADE · BRICK BREAKER · CLICKER
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Run for your Life
3D RUNNER · ENDLESS RUNNER · ZOMBIE ACTION
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BOLI’S POOL
BILLIARDS
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CRIB
CARDS
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PUTT KING
MINIGOLF
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CRAZY DICE
DICE

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  5. 05PUTT KINGKW36–
  6. 06CRIBKW36–
  7. 07BOLI’S POOLKW36–
  8. 08Run for your LifeKW37–
  9. 09ClickArKW37–
  10. 10Click RichKW37–
  11. 11SPLAXKW37–
  12. 12LootBoyKW38–
  13. 13MegaCardsKW38–
  14. 14Epic CardsKW38–
  15. 1520A8KW39–
  16. 16PACHINKO!KW39–
  17. 17TILT!KW39–
  18. 18Moe’s MachineKW39–
Ranking follows after the vote count.

How the voting works

Real games — not ideas

Every title on show is a first-party game already in development. The community does not decide whether a game gets built — it decides which games get extra attention, further development and an early-access slot first.

Your voting day

A regular voting day runs from 19:00 to 19:00 the next day.

A vote cast at midday still counts for the current voting day. A vote cast at 20:00 already belongs to the next one.

Each browser has one vote per voting day.

Two votes in the launch phase

During the launch phase there are two voting windows per day:

  • 07:00 to 19:00
  • 19:00 to 07:00

New games in the carousel

The carousel always shows the newest games. It is not a ranking and it doesn’t reveal which title is currently ahead.

No vote counts are published while a vote is running. Votes are tallied and the chosen games are announced the following week.

Why cheating doesn’t pay off

Your vote is counted. At the same time the participation is stored in the browser so it can later be linked to a user account.

If you use several browsers, wipe browser data, or keep opening fresh anonymous sessions, that link is lost. Those votes can’t be merged later and don’t earn personal rewards.

Automated or technically manipulated votes may also be excluded from the count.

Rewards for early supporters

If a supported game is picked and the vote can later be linked, early supporters get real advantages:

  • priority access during development,
  • early access to playable builds,
  • early access to tests,
  • among the first groups with access to the matching editors.

How fast do new games arrive?

Crazy Moe starts with seven games. After that up to seven more first-party games can open for voting every week.

The first goal is 77 games. At maximum pace that number is reached within ten weeks.

Presenting a game, picking it, early access and full release are separate steps. A game can therefore become playable earlier or later depending on its development state and community support.

All times in Europe/Berlin.
20A8 · Crazy Moe